# Intro

{% hint style="info" %}
**Warning:** we are not responsible for the use of our project in any way. Project is licensed under [CC0-1.0](https://github.com/ffluxxus/unity-headunit#CC0-1.0-1-ov-file)
{% endhint %}

## Overview

> Unity-Headunit is an Unity3D Game Engine based headunit using C# as its main component + C++ (arduino). Main goal is to create a universal headunit that runs on any x86 linux system (not rpi).

## Quick links

{% content-ref url="hardware" %}
[hardware](https://flux-11.gitbook.io/headunit/overview/hardware)
{% endcontent-ref %}

{% content-ref url="features" %}
[features](https://flux-11.gitbook.io/headunit/overview/features)
{% endcontent-ref %}

## Get Started

We've put together some helpful guides for you to get setup with our product quickly and easily.

{% content-ref url="../arduino/setting-up-the-arduino-mega" %}
[setting-up-the-arduino-mega](https://flux-11.gitbook.io/headunit/arduino/setting-up-the-arduino-mega)
{% endcontent-ref %}

{% content-ref url="../arduino/setting-up-the-arduino-mega/full-code" %}
[full-code](https://flux-11.gitbook.io/headunit/arduino/setting-up-the-arduino-mega/full-code)
{% endcontent-ref %}

{% content-ref url="../arduino/setting-up-the-arduino-mega/adding-extra-pins" %}
[adding-extra-pins](https://flux-11.gitbook.io/headunit/arduino/setting-up-the-arduino-mega/adding-extra-pins)
{% endcontent-ref %}
